Public Transport Stops - A better looking version of bus and streetcar stops Moving Truck Variety Pack - I love the U-Haul moving trucks. McDonald's - It always brings a smile to me when I see one sprout up in my city. Can be used to create pedestrian shortcuts or just to make cool little park areas. Pedestrian Path - I love these concrete pathways. I love to make pedestrian shortcuts through my city. University Pedestrian Paths in Roads Menu - Like the oil service roads, this should have been an option originally. Great for cities with lots of trade trucks. Oil Well Service Road in Roads Menu - They should have had this in the game originally. Skye's Regional Freeway Mod - Now you can dictate where the map entrances are. UDoN (One way Roads and highways) - My favorite mod Not sure why) - I love the ability to see what buildings are turned off. Skye keeps it updated and it has all of the best stuff out there.Įxtended Worker Data in Rollover - More stats about how many workers are in each buildingīudget Map in Government Tab (This one is currently not downloadable. Instead of picking and choosing from my list of recommended items below, you're even better off just downloading the SkyePack. Read the "User Generated Content" section in the SimCity messageboards Video Series: SimCity Guide to Custom Creations by Benji Newell of the SimNation Guild (Great resource describing the process of how buildings are modeled in SimCity).Read about, and download the SimCity Pak Mod Tool.I highly recommend it.įor an explanation on how the mod manger works, watch Monte Rico's video below. ![]() Thankfully there is a mod manager that can be used to toggle between Online and Offline games. If you run an Offline Mod in an online game it will cause rollbacks and crashes. Thankfully, the offline mods usually start with "Offline If you try to play an Offline-Only mod in an Online game, you'll get errors and rollbacks. Some mods can only be used in Offline mode.If you don't use the default location, some mods won't work. Is origin installed in the default directory? It should be in C:\Program Files (x86)\Origin\ and the games should be in C:\Program Files (x86)\Origin Games\SimCity\SimCityData.If you can't get one to work, try another to make sure it's not the mod itself with the problem. Make sure the first one works before installing additional ones. ![]() Try installing only one and see if it works. If you're downloading your mod from simtropolis, make sure you've signed in to your account.If it comes with a readme.txt file make sure to check that out to make sure there's not some other process. dat files or regular file formats (including SC4Model, SC4Lot, and SC4Desc files).Note: Sometimes mods will have different installation routines. It's necessary to do so because like with executables, SC4 cannot read files which are not plainly in. ![]() Generally unless there are needs to control loading order, the main thing is how dependencies are added somewhere in your Plugins folder in their raw form.Īny content items which come bundled in a zip or a rar (or any such archive), these need extracting as the above posts explain. After this point, it's possible to optionally move them to a chosen subfolder system of your choice. The same applies to some items also where they get placed in a specified location. Going through these, they often form a predefined structure of subfolders which authors use, such as the BSC packs for each content creator. exe files which need to be run, proceeding through the steps which copies the files into your Plugins folder. If so, then the answer is Yes, but with the consideration how many dependency packs come in the form of executable installers. I presume by "download" you mean to install them into your game (rather than downloading from the STEX or LEX to begin with). What about the dependencies needed? How I download them? Same way?
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